STEAM APPROACHES AND SMART EDUCATION TECHNOLOGIES.

Authors

  • Maxliyo Abdurahmonovna Amrullayeva

Keywords:

STEAM technologies, Literary education, Multidisciplinary, Design, Visual arts, Physicists and lyricists.

Abstract

The article deals with the concept of STEAM education. STEAM eliminates the continuous dispute between “physicists” and “lyricists” because within its framework, a lyricist can be talented in engineering (invention) and a physicist can be talented in aesthetic, artistic manifestations such as design. An educational STEAM product in the analysis of a literary text is oriented primarily towards the designer solution as the manifestation of the students’ creative potential.  STEAM education is a new integrative educational system that integrates the scientific and the imaginative, the documental and the aesthetic, the artistic and the rational principles.

References

Allina, B. (2018). The development of STEAM educational policy to promote student creativity and social empowerment. Arts Education Policy Review, 119(2), 77–87.

Boytchev, P., & Boytcheva, S. (2020). Gamified evaluation in STEAM for higher education: A case study. Information, 11(6), 316.

Burnard, P. (2010). Creativity, performativity, and educational standards: Conflicting or productive tensions in music education in England?Studies in Music from the University of Western Ontario, 23, 18–40

https://doi.org/https://doi.org/10.3390/info11060316

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Published

2024-01-03

How to Cite

Amrullayeva, M. A. (2024). STEAM APPROACHES AND SMART EDUCATION TECHNOLOGIES. INTERNATIONAL SCIENTIFIC AND PRACTICAL CONFERENCE "THE TIME OF SCIENTIFIC PROGRESS ", 2(9), 53–56. Retrieved from http://academicsresearch.ru/index.php/ispcttosp/article/view/2834